Class/Origin | |
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Witchcraft |
Witch Abilities apply a curse to enemies for 4 seconds. When a cursed enemy dies, the curse spreads to the nearest enemy. Cursed enemies become:
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Arcana |
Use the Arcana signifier item to choose a High Arcana champion. Each Arcana grants power based on a different condition. Gain power for: |
Frost |
Frost champions gain Ability Power and Attack Damage. The first few enemies to die become allied ice soldiers which lure enemy attacks if they are within range and retargeting.
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Hunter |
Hunters gain Attack Damage, increased the first time they get a takedown each combat.
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Best Friends |
Norra summons Yuumi to help your team! She can be attached to allies by holding her over them. Yuumi shares her Ability Power with Norra and dies when Norra does. |
Druid |
Wukong does not have a trait bonus, but instead has a powerful Ability and increased stats. |
Scholar |
Scholars gain bonus Mana on attack and Ability Power.
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Multistriker |
Multistrikers' attacks have a chance to trigger 2 extra attacks.
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Bat Queen |
When Morgana's bats kill an enemy, they have a 40% chance to abduct a 1-star copy of it. |
Warrior |
Warriors gain Omnivamp and Damage Amp. When Warriors drop below 70% health, they gain double .
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Chrono |
Chronos gain 15 Ability Power. Combat start: begin a 14 second countdown, which speeds up by 1 second after each Chrono Ability cast. At the end of the countdown, gain a special effect:
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Incantor |
Your team gains 10 Ability Power. When Incantors attack or cast, all Incantors gain stacks of up to 40. Every other attack grants 1 stack, and each Ability cast grants 3 stacks.
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Ascendant |
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Faerie |
Faeries gain Health and create special items that become stronger with trait tiers.
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Preserver |
Your team heals for a percent of their max Health every 3 seconds. If they're full Health, restore Mana instead. Preservers gain double the amount.
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Vanguard |
Vanguards gain 10% Durability while Shielded. Combat start and at 50% Health: Gain a Shield for a percent of max Health for 10 seconds.
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Eldritch |
When your team loses 20% of their Health, an Old God awakens. It gains 25% Health and 12% Ability Power for each Eldritch star level.
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Shapeshifter |
Shapeshifters gain max Health. After their first Ability cast, they triple this effect.
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Blaster |
Blasters gain Damage Amp, which increases for 3 seconds after casting their Ability.
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Bastion |
Your team gains 10 Armor and Magic Resist. Bastions gain more, and the value doubles in the first 10 seconds of combat.
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Ravenous |
Briar gains 1% Damage Amp for each player health you are missing. Each round, gain a Light Snack to give her |
Dragon |
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Honeymancy |
Honeymancers gain 5 Bees that deal magic damage to their target every 3 seconds. Each Bee deals damage based on the damage a Honeymancer deals and takes. When a Honeymancer dies, they leave 2 Bees that follow nearby Honeymancers for the rest of combat.
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Portal |
Combat start: Portal champions Shield for 15 seconds. Objects from other dimensions fly out of a portal every few seconds to help allies and disrupt enemies. The portal becomes 8% stronger for each Portal champion's star level.
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Mage |
Mages cast their Abilities twice and have modified total Ability Power.
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Sugarcraft |
Sugarcrafters build a layer cake from sugar. Gain sugar for each component your champions are holding after player combat. They gain Attack Damage and Ability Power, increased by 10% for each cake layer. When the cake has reached 7 layers, gain treats instead!
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Pyro |
Your team gains 3% Attack Speed. Pyro champions gain more and execute enemies under 10% Health. For each kill, Pyro champions create an infernal cinder that you collect the next round. For every 5 cinders you collect, your team gains 2% more .
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Class/Origin TFT Set 12 [Patch 14.18b]
Synthesize all TFT Class and Origin with full stats and build formulas.