Augment | |
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All That Shimmers+ |
Open an Armory and choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold. Your max interest is increased to 7. |
Item Collector II | Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 2 Attack Damage, and 1.5 Ability Power. |
All That Shimmers |
Open an Armory and choose a gold-generating Artifact items and gain a Magnetic Remover. Your max interest is increased to 7. |
Zap Attack | Gain a 2-star Blitzcrank. Your strongest Blitzcrank becomes supercharged, dealing magic damage to 2 nearby enemies every 4 seconds and on every Ability cast. |
Aggressive Preservation | Your Preservers gain both Mana and Health restoration from the trait. Preservers gain 15% Damage Amp. Gain a Bard and a Zilean. |
Draconic Mastery |
Dragons gain 10% Health and 18% Attack Speed. After Dragons score 60 champion takedowns, gain a Smolder. Gain a Nomsy and a Shyvana. Takedowns: 0 |
Scholar Crest | Gain a Scholar emblem and an Ahri. |
Potions 201 | Witch curses last forever. Witch Abilities also curse the nearest uncursed champion. If all champions are cursed, Witches gain 20% Attack Damage and Ability Power. Gain a Poppy and a Cassiopeia. |
Practice Partners | Whenever a Mage casts an Ability, they grant 5 Mana to the nearest ally. Gain a Soraka and a Galio. |
Sugarcraft Crest | Gain a Sugarcraft emblem and a Rumble. |
Witchy Wallop | Gain a 2-star Poppy. Your strongest Poppy's Ability no longer Shields, but strikes 3 times, dealing 75% of the original damage. |
Molten Caramel+ | Gain 2 Rumbles. Your strongest Rumble's Ability deals 190% damage and costs 30 less Mana but no longer reduces damage. Rumble also gains 20% Omnivamp. |
Eternal Growth+ | Shapeshifters that begin combat next to another Shapeshifter gain 30 permanent Health. Shapeshifters gain 60 Health now. Gain an Elise and a Jayce. |
Chrono Crest | Gain a Chrono emblem and a Zilean. |
Deja Vu+ | Gain 2 Galios. Your strongest Galio gain +3 Range and gains 15 Mana and 5 Ability Power on each attack. His spell deals 125% increased damage but no longer stuns or reduces damage. |
Bee-st Friends | Honeymancers gain 1 more Bee. When Bees jump to a new Honeymancer, the Honeymancer gains a 10% max Health Shield. Gain a Blitzcrank and a Kog'Maw. |
Caramelized Comforts |
Sugarcrafters gain 60 Health and 10% chance to drop 1 gold on kill for each component they hold. Gain a Soraka and a Rumble. |
Fast Forward | After casting an Ability, Chronomancers gain 40% Attack Speed and 15% Omnivamp for 3 seconds. Gain a Jax and a Zilean. |
Portal Crest | Gain a Portal emblem and a Kassadin. |
Eternal Growth | Shapeshifters that begin combat next to another Shapeshifter gain 30 permanent Health. Gain an Elise and a Jayce. |
Frost Crest | Gain a Frost emblem and a Zilean. |
Cauterize | Pyromancers' attacks deal 5 bonus magic damage for every 3 cinders collected. Gain an Akali and a Shen. |
Sweet Tooth+ | Gain 2 Nunus. Your strongest Nunu gains 100 Health and deals 2% bonus damage per 150 Health. Whenever his Ability kills an enemy, Nunu permanently gains 35 Health. |
Witchcraft Crest | Gain a Witchcraft emblem and a Cassiopeia. |
Press The Attack | Your Multistriker's attacks apply a stack on their target for 5 seconds. Every 3rd stack deals true damage equal to 4% of the target's max Health. Gain a Kassadin and an Ashe. |
School Mascot | The Eldritch summon is holding beneficial items. The summon gains bonus 10% Health and 30 Ability Power. Gain an Elise and a Syndra. |
Raid Boss | Combat start: Your strongest Bastion gains 20% Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Poppy and a Nunu. |
Shields Up | Your Vanguards have 30% stronger shields. Vanguards become immune to crowd control for 6 seconds whenever they gain a shield. Gain a Rumble and a Blitzcrank. |
Hunter Crest | Gain a Hunter emblem and a Kog'Maw. |
Multistriker Crest | Gain a Multistriker emblem and a Kassadin. |
Hunting Frenzy | Your Hunters execute enemies below 10% health and gain 10% Attack Speed. Gain a Twitch and a Kog'maw. |
Pyro Crest | Gain a Pyro emblem and an Akali. |
Shapeshifter Crest | Gain a Shapeshifter emblem and a Shyvana. |
Bastion Crest | Gain a Bastion emblem and a Nunu. |
Transfiguration |
Gain a random component. For every 3 Charms you purchase this game, gain another component (max +4). (Charms: 3) |
Arcane Conduit | Arcana champions deal 10% bonus damage. If they start combat holding 2 items, they gain a recommended 3rd completed item. Gain an Ahri and a Hecarim. |
Spin To Win | Gain 2 Wukongs. Your strongest Wukong's Ability scales with Attack Damage instead of resists. After each cast, Wukong gains stacking 20% Attack Damage and 30% Attack Speed. |
Honeymancy Crest | Gain a Honeymancy emblem and a Nunu. |
Spider Queen | Gain a 2-star Elise. Your strongest Elise's Ability no longer Stuns, but poisons her target and the 2 closest enemies with 90% damage over 4 seconds. |
Vanguard Crest | Gain a Vanguard emblem and a Rumble. |
Warrior Crest | Gain a Warrior emblem and an Akali. |
Higher Education | Every time your Scholars spend 80 Mana, all Scholars gain 12% Attack Speed. Gain a Zoe and an Ahri. |
Winter is Coming | The Frost trait also grants 1 placeable Frost Wolf equipped with a Protector's Vow. The wolf gains 40% Attack Speed and 300 Health per Frost tier. Gain a Warwick and a Zilean. |
Royal Guard | Every 3 seconds, all Faeries restore 4% max Health, and the Faerie Queen gains 2% Attack Damage and Ability Power for every other suriving Faerie. Gain a Lillia and a Tristana. |
Faerie Crest | Gain a Faerie emblem and a Tristana. |
Mage Crest | Gain a Mage Emblem and a Galio. |
Eldritch Crest | Gain an Eldritch emblem and a Nilah. |
Preserver Crest | Gain a Preserver emblem and a Zilean. |
Deja Vu | Gain a Galio. Your strongest Galio has +3 range and gains 15 Mana and 5 Ability Power on each attack. His Ability deals 125% more damage, but no longer stuns or reduces damage. |
Arcana Crest | Gain an Arcana Emblem, an Ahri, and a Hecarim. |
Molten Caramel | Gain a Rumble. Your strongest Rumble's Ability deals 190% damage and costs 30 less Mana but no longer reduces damage. Rumble also gains 20% Omnivamp. |
High Horsepower | Gain a 2-star Lillia. Your strongest Lillia gains 125% Attack Speed and moves 150% faster. Her Ability deals 240% bonus damage, but only hits 1 target. |
Blaster Crest | Gain an Blaster emblem and a Tristana. |
Pillar of Flame | Gain 2 Shens. Your strongest Shen's Ability no longer grants damage reduction, but now summons a large molten pillar that damages enemies in a large line. |
Sweet Tooth | Gain a Nunu. Your strongest Nunu gains 100 Health, 2% Damage Amp per 150 Health, and his heal scales with Health. Whenever his Ability kills an enemy, Nunu permanently gains 35 Health. |
Incantor Crest | Gain an Incantor emblem and a Syndra. |
Elite Vanguard | Your champions holding an item gain 20 Attack Speed. |
Unhindered | Your champions without items gain 55 Attack Speed. |
Cybernetic Mass | Your champions holding an item gain 300 Health. |
Three's a Crowd | Your team gains 75 Health for each unique 3-cost champion on your board. |
Crown Guarded | Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger. |
Replication | Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. |
Crash Test Dummies | Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1.25 seconds. |
Unleash The Beast | Gain a Sterak's Gage. When its effect triggers, the holder gains 60% Attack Speed for the rest of combat and immunity to crowd control for 10 seconds. |
Scapegoat | Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold. |
Scoreboard Scrapper | Every round, if you're in the bottom 4, your team permanently gains 2% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health. |
Big Gains | Your units gains 100 bonus Health, and permanently gains 20 Health every 2 takedowns. |
You Have My Bow | Gain a Recurve Bow. Your units gain 12% Attack Speed. |
Blossoming Lotus I | Your team's Abilities can critically strike. Every 3 seconds, your team gains 5% Critical Strike Chance. |
Explosive Growth+ | At the start of the next 4 rounds, gain 11 XP. |
Explosive Growth | At the start of the next 4 rounds, gain 8 XP. |
Cluttered Mind | Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. |
Unified Resistance II | If you have 3 or more champions in the same row at the start of combat, they all gain 25 Armor and Magic Resist. |
Martyr | Whenever one of your allies die, your team heals for 9% of their max Health. |
A Golden Quest | The first time you have 196 or more gold, gain a 2-star 5-cost champion and 2 items tailored to them. |
Spellblades | Whenever one of your champion casts, their next attack deals bonus magic damage equal to 120% of their Ability Power. |
Teaming Up II | Gain 1 random Support item and 2 random 4-cost champions. |
Not Today | Gain an Edge of Night. Champions holding this item gain 35% Attack Speed. |
Worth the Wait |
Gain a random 1-cost champion. After 1 rounds, gain another copy of them at the start of each round for the rest of the game. Champion: 1 |
Support Golem I | Gain 1 Golem that fights for your team, holding 1 permanently attached Support item(s). |
Combat Caster | Your team gains 80-160 Shield for 4 seconds after casting their Ability. The Shield amount scales with round of the game. |
Long Distance Pals | Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other. |
Patient Study | After player combat, gain 2 XP if you won or 3 XP if you lost. |
Slammin' | Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. |
High Voltage | Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage. |
Capricious Forge |
Gain a Blacksmith's Gloves, which equips two random Artifacts each round. |
Inspiring Epitaph | When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed. |
Mentorship II | If an ally starts combat next to a higher-cost ally, it gains 18% Attack Speed and 220 Health. |
Keepers II | Combat start: grant units with adjacent allies a 230 Health Shield for 8 seconds. This Shield stacks. |
Duo Queue | Gain 2 random 5-cost champions and 2 copies of a random component. |
Built Different II | Your units with no Traits active gain 240-530 Health and 45-60% Attack Speed (based on current Stage). |
Slammin'+ | Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. |
Stand United II | Your units gain 3% Attack Damage and 2.5 Ability Power for each non-unique Trait active across your team. |
Stars are Born | The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold. |
Trait Tracker | The first time you activate 7 non-unique traits for 1 combat, gain 6 random emblems. |
Learning to Spell | Your team gains 18 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns. |
Fortune Favors the Bold | Winning combat against a player will give bonus orbs. The longer your loss streak, the bigger the payout. |
Epoch+ | Now, and at the start of every stage, gain 8 XP and 3 free rerolls. |
Support Cache | Choose 1 of 4 Support items. |
Raining Gold+ | Gain 18 gold now and 1 gold every round. |
Prizefighter | Gain 2 item component(s). Every 4 wins gives you an item component. |
Heroic Grab Bag |
Gain 2 Lesser Champion Duplicators and 9 gold. |
Combat Bandages II | The first time each ally unit falls below 60% health, they restore 200-500 health (based on stage) over 2 seconds. |
Ascension | After 15 seconds of combat, your units gain 60% Damage Amp. |
Pandora's Items II |
Round start: items on your bench are randomized. Gain 2 random components. |
Little Buddies | Your 4-cost and 5-cost champions gain 65 Health and 9% Attack Speed for every 1-cost and 2-cost champion on your board. |
Thorn-Plated Armor | Gain a Bramble Vest. Your Bramble Vests deal 5-100% more damage (based on Stage) and heal the holder for 50% of the damage dealt. |
Pumping Up II | Your team gains 10% Attack Speed now. Each round after, they gain 1% more. (current Attack Speed: 0%) |
Vertically Inclined |
Your team gains 9% Damage Amp. Gain 18% Damage Amp instead if you have less active non-unique traits than your opponent. |
What Doesn't Kill You |
Gain 2 gold after losing a player combat. Gain a random component after every 4 losses. |
Raining Gold | Gain 8 gold now and 1 gold every round. |
Clear Mind | If there are no champions on your bench at the end of player combat, gain 3 XP. |
You Have My Sword | Gain a B.F. Sword. Your units gain 15% Attack Damage. |
Wandering Trainer I | Gain 1 gold and a Training Dummy with 2 permanently attached Emblems. |
Clockwork Accelerator | Your team gains 10% Attack Speed every 3 seconds in combat. |
Two Tanky | When you field exactly 2 copies of a champion, they both gain 550 Health. When one copy dies, the other gains a 40% max health Shield for 6 seconds. When you 3-star, gain a 2-star copy. |
Dragon's Spirit | Gain a Dragon's Claw. Champions equipped with a Dragon's Claw gain 100 Health and 10% Durability. |
Spoils of War II | Enemies have a 30% chance to drop loot when killed. |
ReinFOURcement | The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold. |
Escort Quest | Gain a Training Dummy. You gain 3 gold every time it survives player combat. |
Sleight of Hand | Gain a Thief's Gloves. Champions holding this item gain 100 Health and 20% Attack Speed. |
Double Down | After each player combat, gain gold equal to the length of your win or loss streak (max 4 gold). |
Trade Sector | Gain a free Shop reroll every round. Gain 1 gold. |
Pilfer | Each round, gain a 1-star copy of the first champion you killed last combat. |
Big Grab Bag |
Gain 3 random components, 2 gold, and 1 Reforger. |
Caretaker's Favor |
Gain a component anvil when you reach level 5, 6, 7, and 8. |
Row Rejuvenation II | Your team has 10% Omnivamp, increased by 2% for every champion that starts combat in that same row. |
Balanced Budget | At the start of the next 4 rounds, gain 7 gold. |
Avenge The Fallen |
After 3 allies die, your team gains 30% Attack Damage, 30 Ability Power, 30 Armor, and 30 Magic Resist. |
Balanced Budget+ | At the start of the next 4 rounds, gain 9 gold. |
Three's Company | Gain 5 random 3-cost champions. |
Category Five | Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 90% of the original damage. |
Epoch | Now, and at the start of every stage, gain 6 XP and 2 free rerolls. |
Portable Forge |
Choose 1 of 4 Artifacts. |
Magic Wand | Gain a Needlessly Large Rod. Your units gain 18 Ability Power. |
Two Healthy | Your team gains 80 Health for each unique 2-cost champion on your board. |
Augment | |
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Item Collector I | Your team gains 10 Health. For each unique item they are holding, your team gains bonus 2 Health, 1 Attack Damage, and 1 Ability Power. |
Bulwark | Combat start: Your champions in the front 2 rows gain 100 Health. |
Swift Strike | Combat start: Your champions in the back 2 rows gain 20 Attack Speed. |
Splash Zone | Combat start: Your champions in the front 2 rows gain 20 Mana. |
Tiny Titans | Increase your current and max player health by 30. |
Team Building |
Gain a Lesser Champion Duplicator. Gain another after 7 player combats. |
Young and Wild and Free | You can always move freely on Carousel rounds. Gain 2 gold. |
Patience is a Virtue | Each round, gain 2 free rerolls if you did not buy a champion last round. |
Missed Connections | Gain a copy of each 1-cost champion. |
Pandora's Bench | Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. |
Stimpack |
Gain 4 components after you lose 50 player health. (Health lost this game: 0) |
Help Is On The Way | After 8 player combats, choose 1 of 4 Support items. |
Pumping Up I | Your team gains 8% Attack Speed now. Each round after, they gain 0.5% more. (current Attack Speed: 0%) |
Unified Resistance I | If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist. |
Final Resistance |
Each time an allied champion dies, 30% Shred and Sunder the nearest 4 enemies for 6 seconds. |
Teaming Up I | Gain 1 random component and 2 random Tier 3 champions. |
Lunch Money |
Every 8 damage you deal to enemy tacticians gives you 2 gold. (Current: 0) |
Spoils of War I | Enemies have a 25% chance to drop loot when killed. |
Item Grab Bag I | Gain 1 random completed item. |
Placebo | Gain 15 gold. Your team gains 2% Attack Speed. |
Tri Force I | Your Tier 3 champions gain 150 Health, 10 starting Mana, and 10% Attack Speed. |
Iron Assets |
Gain a component anvil and 4 gold. |
Beggars Can Be Choosers | You get +3 Augment rerolls for all other augment choices. Gain 7 gold. |
AFK | You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold. |
Stationary Support I | After 8 player combats, gain 1 Training Dummy(s) with 1 permanently attached Support item(s). |
Exiles I | Your units that start combat with no adjacent allies gain a 20% max Health shield for 10 seconds. |
Mentorship I | If an ally starts combat next to a higher-cost ally, it gains 12% Attack Speed and 150 Health. |
Find Your Center | Your champion that starts combat in the center of the board gains 15% Damage Amp and 15% max Health. |
Good For Something I | Champions that aren't holding items have a 50% to drop 1 gold on death. |
Keepers I | Combat start: grant units with adjacent allies a 145 Health Shield for 8 seconds. This Shield stacks. |
Restart Mission | Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion. |
Blistering Strikes | Your team's attacks burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%. |
One, Two, Five! | Gain 1 random component, 2 gold, and 1 random 5-cost champion. |
Silver Spoon |
Gain 10 XP. |
The Golden Remover |
Gain a Golden Remover and component item anvil. |
Ones Twos Three | Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion. |
Component Buffet |
Whenever you would get a component, gain a component anvil instead. Gain a random component. |
Combat Bandages I | The first time each ally unit falls below 60% health, they restore 130-325 health (based on stage) over 2 seconds. |
Recombobulator | Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers. |
Over Encumbered | For the next stage, you only get 1 bench slot. After, get 3 item components. |
Called Shot | Set your win streak to +4. Gain 4 gold. |
Precise Planning | When you win or lose combat by 3 or fewer units, gain 3 gold next round. |
Rolling For Days I | Gain 11 free Shop rerolls. |
Silver Ticket | Gain a free Shop reroll after every 4 rerolls. Gain 3 gold. |
Lategame Specialist | When you reach Level 9, gain 33 gold. |
Branching Out |
Gain a random Emblem and a Reforger. |
Placebo | Gain 8 gold. Your team gains 2% Attack Speed. |
Caretaker's Ally | Gain a random 2-cost champion now. Gain the same one again every time you level up. |
Risky Moves | Your Tactician loses 20 Health, but after 7 player combats, gain 33 gold. |
Row Rejuvenation I | Your team has 8% Omnivamp, increased by 1% for every champion that starts combat in that same row. |
Band of Thieves I | Gain 1 Thief's Gloves. |
Featherweights I | Your Tier 1 and 2 champions gain 15% Attack Speed and Move Speed. |
Silver Veil | Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat. |
Fine Vintage | Completed items left on your bench for 3 rounds transform into Support Anvils. |
Partial Ascension | After 15 seconds of combat, your units gain 30% Damage Amp. |
Pandora's Items |
Round start: items on your bench are randomized. Gain 1 random component. |
Latent Forge |
After 8 player combats, gain an Artifact anvil. |
Augment | |
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Multistriker Crown | Gain a Multistriker emblem, a Quicksilver, and a Kassadin. |
Bastion Crown | Gain a Bastion emblem, a Steadfast Heart, and a Shen. |
Preserver Crown | Gain a Preserver emblem, a Nashor's Tooth, and a Bard. |
Vanguard Crown | Gain a Vanguard emblem, a Protector's Vow, and a Rumble. |
Arcana Crown | Gain an Arcana Emblem, an Adaptive Helm, an Ahri, and a Hecarim. |
Mage Crown | Gain a Mage Emblem, an Ionic Spark, and a Galio. |
Incantor Crown | Gain an Incantor emblem a Jeweled Gauntlet, and a Syndra. |
Scholar Crown | Gain a Scholar emblem, a Spear of Shojin, and a Bard. |
Sugarcraft Crown | Gain a Sugarcraft Emblem, a Redemption, and a Rumble. |
Blaster Crown | Gain an Blaster emblem, a Spear Of Shojin, and an Ezreal. |
Chrono Crown | Gain a Chrono emblem, an Archangel's Staff, and a Zilean. |
Frost Crown | Gain a Frost Emblem, a Protector's Vow, and a Swain. |
Warrior Crown | Gain a Warrior emblem, a Hand of Justice, and an Akali. |
Witchcraft Crown | Gain a Witchcraft emblem, a Hextech Gunblade, and a Cassiopeia. |
Hunter Crown | Gain a Hunter emblem, a Runaan's Hurricane, and a Kog'Maw. |
Honeymancy Crown | Gain a Honeymancy emblem, a Gargoyle Stoneplate, and a Nunu. |
Pyro Crown | Gain a Pyro emblem, a Infinity Edge, and an Akali. |
Shapeshifter Crown | Gain a Shapeshifter emblem, a Redemption, and a Shyvana. |
Faerie Crown | Gain a Faerie emblem, a Giant Slayer, and a Tristana. |
Portal Crown | Gain a Portal emblem, a Spear of Shojin, and a Kassadin. |
Eldritch Crown | Gain an Eldritch emblem, a Bloodthirster, and a Nilah. |
Call to Chaos |
Gain a powerful and random reward. Reward: 0 |
At What Cost | Immediately go to level 6 and gain 8 XP. You don't get to choose your future augments. |
The Golden Egg | Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn. |
What the Forge | Completed items you own (except Tactician's Crown and Emblems) are transformed into random Artifacts. Champions gain 220 Health per equipped Artifact. Gain 1 Artifact Anvil. |
Marksman's Toolbox | Gain a Sniper's Focus. in 3 rounds, gain a Fishbones. |
Tiniest Titan | Gain 2 player health and 2 gold after every player combat. Your Tactician also moves faster. |
Giant and Mighty | Your team gets larger, gaining 300 Health and +4% max Health. |
Lucky Gloves+ | Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves. |
Anger Issues | All your current and future completed items transform into Guinsoo's Rageblades that grant 35 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power. |
Tiny, but Deadly | Your team is 50% smaller, but moves and attacks 30% faster. |
Wandering Trainer II | Gain 6 gold and a Training Dummy with 3 permanently attached Emblems. |
Impenetrable Bulwark |
Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover. |
March of Progress | Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up. |
Upward Mobility | Buying XP costs 1 less. Gain 3 Health and 2 free rerolls whenever you level up. |
Blossoming Lotus II | Your team's Abilities can critically strike. Every 3 seconds, your team gains 12% Critical Strike Chance. |
Hard Commit | Gain a random emblem. Now and after each Carousel, gain a 1-star champion of that trait with a cost equal to the Stage (max 5). |
Buried Treasures III | Gain a random item component at the start of the next 6 rounds (including this round). |
Blinding Speed |
Gain a Red Buff, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover. |
Lucky Gloves | Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. |
Going Long |
You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP. |
Phreaky Friday + |
Gain an Infinity Force. After 3 player combats, gain another. |
Hedge Fund |
Gain 22 gold. Your max interest is increased to 10. |
An Upgraded Adventure | After upgrading 4 champions to 3-star, gain a magnificent reward. Gain 2 1-cost champions. |
Radiant Refactor |
Gain a Masterwork Upgrade and 1 component anvil. |
Dual Purpose | The first time you buy XP each round, gain 2 gold. Whenever you buy XP, reroll your Shop. |
Spellcaster's Toolbox | Gain a Manazane. In 3 rounds, gain a Zhonya's Paradox. |
Flexible | Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 40 Health for each emblem they are holding. |
Level Up! | When you buy XP, gain an additional 2. Gain 12 immediately. |
Immovable Object | Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 60%. |
Phreaky Friday |
Gain an Infinity Force. After 5 player combats, gain another. |
Shopping Spree | When you level up, gain a number of free shop refreshes equal to your level. Gain 4 gold. |
Invested++ | Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). |
Roll The Dice |
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. |
Dark Alley Dealings | Gain a Suspicious Trenchcoat. After 3 player combats, gain a Trickster's Glass. |
Pumping Up III | Your team gains 12% Attack Speed now. Each round after, they gain 2% more. (current Attack Speed: 0%) |
Invested+ | Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). |
Worth the Wait II |
Gain a random 2-cost champion. Gain another copy at the start of each round for the next 8 rounds. Champion: 1 |
Build a Bud! | Gain a random 3-star 1-cost champion and 8 gold. |
Final Ascension | Your team gains 20% Damage Amp. After 15 seconds, this increases to 50% Damage Amp. |
Birthday Present | Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (min: 1-cost). |
Shimmerscale Essence |
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade. |
Spoils of War III | Enemies have a 40% chance to drop loot when killed. |
Subscription Service | Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold. |
Pandora's Items III |
Round start: items on your bench are randomized. Gain 1 random Radiant item. |
Caretaker's Chosen |
As you level, gain more powerful items. Level 4: component anvil Level 6: completed item anvil Level 8: choose 1 of 5 Radiant items |
Prismatic Ticket | Each time your Shop is rerolled, you have a 45% chance to gain a free reroll. |
New Recruit | Gain +1 max team size and a Champion Duplicator. |
Living Forge |
Gain an Artifact anvil now and after every 8 player combats. |
Radiant Relics |
Choose 1 of 5 Radiant items. Gain a Magnetic Remover. |
Support Golem II | Gain 1 Golem that fights for your team, holding 2 permanently attached Support item(s). |
I'm The Carry Now | Get a Sentinel with tailored offensive items. It gets stronger at the start of each Stage. |
Tiniest Titan+ |
Gain 2 player health and 2 gold after every player combat. Your Tactician also moves faster. Gain 8 gold now. |
Assassin's Toolbox | Gain a Prowler's Claw and an Infinity Edge. |